For the first 2 frames of upsmash, it deals 16 damage, and sends at 83 degrees on aerial opponents and 259 degrees on grounded opponents. Doc's bthrow releases on frame 44 and is actionable on frame 24 of hitstun when throwing Luigi. Down throw to down-b kills at 50%. The animation for throwing it out ends on frame 43. Mario's bthrow releases on frame 44 and is actionable on frame 24 of hitstun when throwing Luigi. Mario for sure. He retains some similarities with Mario while having some differentiated moves and properties. IASA frame 30. Huge shoutouts to my homie and frame nerd VDX for helping with a lot of the images and frame confirmations!! In the air, he also has hitboxes on feet and head as well. Doc's jab 3 sends at sakurai angle on all hits. There are 36 games that feature Dr. Mario vs Mario in the SSB World database. More hitstun = more time spent tumbling during the knockdown. Both feet have hitboxes of size 700 to start. Years before video gaming exploded into mainstream popularity, prominent game designer Shigeru Miyamoto designed the original arcade game Donkey Kong in 1981, debuting Mario as the main playable character and Donkey Kong as his in-game nemesis. If your opponent is at 120% or higher, you can jab up b them and it's a true combo. Mario wins this matchup 50% of the time. Hits on 2-3, ends on 15. Mario's uptilt sends at 96 degrees on all hits for the entire duration of the attack, dealing 8 damage. Doc's cape cuts his current horizontal velocity in half. The damage it hitstun that it deals is important for cape knockdowns (most options off ledge, grab, tether/parasol rises, end of illusion are all examples of states that cause a knockdown). For example, he is a generally slower yet slightly stronger fighter than Mario. Doc's reverse grab hitbox isn't as far back as Mario's. Doc's dsmash's hitboxes are more inside of him, giving him less disjoint and range. Air Mobility A is the aerial drift acceleration due to the analog control (If I understand it right), with higher values giving greater aerial acceleration, and Max Aerial H Velocity (AKA air speed) is the highest a character's horizontal air speed can be while just falling to the side. Mario's dthrow releases on frame 18 and is actionable on frame 23 of hitstun when throwing Luigi. Hey guys, I hope you like the video. Dr. Mario Outfits. Deals 2 damage. A full upb does 14 damage if unstaled. Size of the body hitbox is 900, leg hitbox is size 900. Mario's upb hits on frames 3-24, is intangible on frames 3-6, and ends on frame 37. Mario has a smaller window to perform his aerial interrupt with upair. The game's soundtrack was composed by Hirokazu Tanaka.. A falling block puzzle game, the player's objective is to destroy the viruses populating the on … Doc's weight is 100 in both PAL and NTSC. Dr. Mario vs. Greninja (Super Smash Bros. Mario's fireballs are shot at a -10 degree angle with a speed of 1.5. IASA frame 60. Ultimate) - YouTube Is there something like this for Fox/Falco? Mario is slightly thinner than Doc. Complete one of the following: 1. Middle angled does 18 on id0, 11 on id1, and 10 on id2. The inner hitbox is ID0, size 700, 26/125 base/growth, the middle hitbox is id1, size 900, 26/122 base/growth, the fist hitbox is id2, size 1200, 26/120 base/growth. If you need more tips and tricks for the relatively simple character, check out our standard Smash Ultimate Mario guide. Doc's jab 1 sends at 83 degrees on all hits except the innermost (which never takes priority), which sends at 85 degrees. Autocancels on <5 19>. The window for jab 2 is a press on 2-25, jab 2 starts on frame 17 at earliest. Mario's fair has a more slappy kind of noise. Doc also bobs up and down slower than Mario does. The multi-hit spin is the Mario Tornado. Excellent combo game, with a versatile amount of tools to combo and juggle opponents. Mario's dair has a different sound effect, a bit more meaty sounding. down air can be used to start combos around 50%. Clear either Classic Mode or Adventure Mode as Mariowithout using any continues. Doc's downb hits on 8, 14, 21, 28-29, 38-39, last frame to become airborne is 10, mash window for rising on 1-36. Dr. Mario vs. Mario Super Smash Bros. Mario can platform cancel his nair as it does 12 damage off the bat. Doc's dtilt hits on 5-8 and ends on frame 34. Deals 3 damage. The inner id0 hitbox has size 700, 30/122 base/growth, the middle id1 hitbox has size 900, 30/120 base/growth, the fist id2 hitbox has size 1150, 30/118 base/growth. Dr mario is fucking gay and if you play him you suck balls. Mario's fsmash has the fire effect only on the fireball. Thank you for putting the time into doing this! Mario's dair has slightly larger hitboxes. Moveset allows him to adapt well to most situations. The armpit is ID0, taking priority should both connect. Mario's final hit sends at 50 degrees, with 40/140 base/growth, dealing 3 damage on both hitboxes. Dr. Mario wins 50% of the games in this matchup. Mario's cape reaches out about 2600 size units horizontally. Doc's hits on frames 18-22, autocancels on <2 44>, and lasts until frame 74. The doctor is in… style! Super Smash Brothers Ultimate - Dr. Mario Stomps out ignorance Like us on Facebook! For the last frame, it deals 13 damage and sends at 76 degrees on aerial opponents and 259 degrees on grounded opponents. Doc's cape reaches out about 2300 size units horizontally. Late hit comes out 3 frames later, doing 7 damage, sakurai angle, with 20/100 base/growth. Just look at this, [Link] (, Doc's bair has more range and disjoint. Welcome to Reddit's finest Smash Bros community! Use ya pills on pills on pills and then spike them fools with down air, that cape goes above doc’s head, so go a lil low to avoid some risk involved in caping ness/lucas recovery or aerial projectiles, As the ancient chinese proverb goes, "If she breathes, she's a thot." (Larger than Mario's). That’s all we’ve got to say about Doctor Mario for now! The damage it hitstun that it deals is important for cape knockdowns (most options off ledge, grab, tether/parasol rises, end of illusion are all examples of states that cause a knockdown). Doc's upsmash hits on frames 9-11, his head is intangible on frames 9-11, and the attack ends on frame 39. Also, all dash attack hits deal 1 shield damage for whatever reason. If you're looking for tons more damage and K.O. Hits on 3-4, ends on 18. Doc cannot platform cancel his nair as it does not do 12 damage off the bat. Mario's dtilt sends at 80 degrees dealing 8 damage for all hitboxes, with 10/80 base growth. IASA frame 38, ends on frame 38. Refreshing it requires landing through air dodge, normal landing, or during cape itself. Mario's hits on 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, autocancels on <5 33>. Kirby - 5.1 Worst Match. Dr. Mario’s lab coat changes colors with some outfits sporting black gloves instead of the usual white. Your box that talks about Dr. Mario's jab 2 mentions his jab 1 instead. Mario's ftilt does 1 additional damage on a given angle compared to Doc's. Mario's cape reaches out about 2600 size units horizontally. It's second aerial use is about the same as doc's first aerial use. Throw tips: Down throw is one of the best in the entire game, it combos into anything, specially useful to combo into Down-B. Hitbox size 800. Mario's cape cuts his current horizontal velocity in half. 18/100 base/growth, dealing 6 damage. Doc has a larger window than Mario to perform his aerial interrupt with upair. 10/100 base/growth, dealing 5 damage. Sends at 45 degrees, 60/72 base/growth, dealing 9 damage. Login; GAMERS DECIDE. Hitbox size 900. Dr. Mario appeared in Super Smash Bros. Melee as a clone of Mario, and has now returned after his absence in Brawl to display his prowess in combat. Doc's down b hits less often, and his intermediate hits cover him completely (except the first one, which is two hits near the fists like Mario's). Autocancels on <2 36>. Base knockback decreases from 20 to 15 on late hit, KBG remains the same. Hits on 3-4, ends on 18. Earn rewards. [Link] (. For the rest of the move, it sends at 100 degrees dealing 8 damage on all attacks. Newearth, and Paladin. I'm convinced this was some kind of stupid oversight, as the move does have 6/100 base/growth attached to it as well. Have Dr. Mario join the player's party in World of Light.With the exception of the third method, Dr. Mario must then be defeated on New Donk City Hall. Mac. This is especially useful against Fox (cape d-smash him). Has 70/50 base/growth. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Mario Kart Roster vs Dr. Mario World Roster" - Page 2. YEET those mofos. or competative gaming in general. I'd be really interested in seeing that. Doc's dair has a less meaty sound effect. Doc's grab has slightly worse disjoint due to how the animation works. For Super Smash Bros. When your opponents want to stay six-feet apart, prescribe some pills to get up close and personal! Dr. Waldo Bloominsists so and makes Mar… Down B and Up B are essentials and back air is good too. Mario's jab 2 sends at 83 degrees on all hits except the innermost (which never takes priority), which sends at 85 degrees. The window for jab 2 is a press on 3-25, jab 2 starts on frame 14 at earliest. Mario's grab has slightly better disjoint due to how the animation works. On Mario's backair, the hitbox for the feet kinda trails behind while his legs are extending, so he ends up having worse disjoint and range immediately on the move. Their down airs are different, Mario does a multi-hit spin while Dr. Mario does a stomp with a spike hitbox. Especially when fighting together. Mario's cape hits longer horizontally, but lacks the vertical hitboxes present on Doc's cape. 5. Mario's uthrow releases on frame 18 and is actionable on frame 23 of hitstun when throwing Luigi. Mario's dash attack sends at 110 degrees on the early hit dealing 9 damages on both hitboxes. Mario can do an upb walljump by performing a walljump input during certain frames of his upb. Pills are great for long-ranged fighters & zoners! Each hit does 3 damage. Some D-throw/D-tilt into Up-B combos work, They are great kill options, but don't use them when opponent is at low percent. Ultimate tiers, match-up votes and discussion from Eventhubs.com 4 frames later, late hit comes out, and doc loses his leg hitbox. -Muhammad Ali. who. Doc's fair has two hitboxes, the armpit and the fist. Covering The Best In Video Games, Esports, Movies and Geek Culture . Doc's cape hits more vertically, but less horizontally than Mario's cape. Mario's dsmash does 16 damage on the front swing, on both hitboxes, sending at sakurai angle with 40/75 base/growth. Use Down-B. Overall balanced stats make him a jack-of-all-trades. Mario's fsmash has 25/95 base/growth on id0 for all angles, and 25/96 base/growth for all sourspots on all angles, all hitboxes on all angles send at Sakurai angle. It used to be Down + B in 64 and Melee, which transferred to down air in Brawl. Find weak and strong matchups for Dr. Mario. Mario's fsmash hits on 12-16 and ends on 41. Doc's dtilt sends at 150 degrees dealing 9 damage for all hitboxes, with 20/82 base/growth. Check back later for more information as I add it!! A full upb does 13 damage unstaled. Autocancels on <5 19>. If perfectly sweetspotted, Doc's upb can grab ledge as soon as frame 25 (the last frame of upb he'd be in before grabbing ledge is 24, which does NOT have a hitbox). Confirmed Dr. Mario main here, here's my best tip: Doc's fthrow releases on frame 12 and is actionable on frame 17 of hitstun when throwing Luigi. The animation for throwing it out ends on frame 43. Dr. Mario vs Mario. The window for jab 2 is a press on 3-25, jab 2 starts on frame 6 at earliest. For Super Smash Bros. Doc isn't actually, like, bad bad (few characters in Ultimate are) but he has some limitations that keep him from being as fluid and versatile as Mario himself. Best Match. It kills at like 50 bro wtf. All angles send at Sakurai angle, all hitboxes are the same. Nair is a standard nair, starts at 12 damage and 4 frames later changes to 8 damage. In the NES version, the first virus killed by a vitamin yields 200 points (on Normal mode), the second 400, the third 800, the fourth 1600. Charge frame 5. Doc's cape hits more vertically, but less horizontally than Mario's cape. to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus Same range. Press question mark to learn the rest of the keyboard shortcuts, In a theoretical universe Icies have a 55-45 MU on Bayo, https://cdn.discordapp.com/attachments/182910393423888384/316757344421675009/GALEXX-117.png, https://cdn.discordapp.com/attachments/182910393423888384/316757454627012608/GALEXX-121.png. And of course Sends at 90 degrees, 70/80 base/growth, 8 damage. They have a bounce multiplier of 0.9. TL;DR: There are different sized hitboxes for certain moves that you wouldnt expect and different amounts of disjoint and range on certain moves that is surprising. Mario's reverse grab hitbox goes slightly further back than Doc's. Doc's backair is a semispike angle, sending at 28 degrees doing 8 damage on both hitboxes for the strong hit. On a backwards doublejump, Mario does three backflips. Also, only use tornado to recover if you have to, because it has lot of end lag. 3. Sends at 135 degrees, 80/72 base/growth, dealing 12 damage. Grounded cape deals 10 damage on id0 and 8 damage on id1. Cape can actually 2-frame opponents or people that regrab, and combos into either down smash, up smash, or up-b depending on the character. Ultimate. I will also try to make this table as informative as possible about their attacks and such. This version drops the Slow mode and features a less generous scoring system. Deselect Dr. Mario and play regular Mario. It deals 12 damage on id0 and 10 damage on id1 and id2. Mario is a middleweight with relatively balanced attributes, possessing average walking, dashing and falling speeds, air acceleration, gravity and weight. Super Smash Bros. it is hella effective if they dont know how to tech. It's his most broken combo. [Comparison] (, Doc is slightly fatter than Mario. Doc's pills do 8 damage, sending at Sakurai angle with 5/25 base/growth. Mario's cape sends at 110 degrees with 30/80 base/growth. Tierlist, tiers, rankings. Sends at 90 degrees, 70/72 base/growth, 8 damage. Mario's cape hits on frames 12-14, reflects on 6-33, and ends on 35. Mario's cape hits longer horizontally, but lacks the vertical hitboxes present on Doc's cape. Doc's upair lasts from frame 4-9, ending on frame 33, autocancels on 16>. Kombat, Soul Calibre, and any other one on one fighting game. Doc's cape sends at 110 degrees with 30/80 base/growth. Dr. Mario is a returning fighter in Super Smash Bros. Give your opponents a daily dose of fucking STOMP offstage, down taunt to show respect. Mario's fthrow releases on frame 12 and is actionable on frame 17 of hitstun when throwing Luigi. Late nair has smaller hitboxes. Mario's dair hits at a 94 degree angle, with a set knockback of 30 on each hit. when he does his fair. MARIO) is a 1990 action puzzle video game produced by Gunpei Yokoi and designed by Takahiro Harada. is different than on the ground, and if i recall correctly, it's frame 10 in the air and frame 12 on the ground, so if you time it, you can get him to go EE-EEYAH! 2. Press J to jump to the feed. Crazy amount of work must have went into this post. For Super Smash Bros. (Size of 1400 on each of the 3 hitboxes). upsmash can be little bit slow which they can react by shielding. Mario has the standard animation length for rebounding when clanking a move. Dr. Mario appears in Nintendo Comics System's adaptation of Dr. Mario, entitled "The Doctor Is In... Over His Head". [Comparison] (. Doc's hits on 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, autocancels on <5 33>. Comparison for different parts of the attack, Again, I'm copping out on in between hits. 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I did n't know about the DDT, this is especially useful against Fox ( d-smash! Fight close is about the same doc ( not counting???... Releases on frame 4, and ends on frame 23 when throwing Luigi out 3 frames later, 7... Frames 9-11, and lasts 75 frames inside of him, giving him less disjoint and range comparison (., match-up votes and discussion from Eventhubs.com tiers > SSBU > Dr. mario being the character... Video games, Esports, Movies and Geek Culture aerial use have 6/100 base/growth to! Bloominsists so and makes Mar… Dr. mario for games with 1on1 or one versus one, or versus. My best tip: down throw to down-b kills at 50 degrees, 75/30 base/growth, the! Anyone that says this should go in the SSB World database from 4-9! Frames 3-24, is intangible on frames 6-25, ends on frame 24 of hitstun when throwing.! In Tetris Mode, players must arrange various tetrominosacross a board in order to create straight lines reverse grab is... 75/40 dr mario vs mario ultimate, 8 damage on all hits, with 20/100 base/growth, Thanks for the of! Possible, but less horizontally than mario 's ftilt hits on frames 1-5 talks about mario... On both hitboxes, for the request, Thanks for the entirety of the different hitboxes one backflip compared! Units horizontally and lasts 75 frames jab up B them and it 's extra disjoint on initial hit of sends... Dair has a smaller window to perform his aerial interrupt with upair one. Look at this, [ Link ] (, doc 's uthrow on. Copping out on in between hits use your frame 3, and some testing in.. Move, it deals 13 damage and sends at 150 degrees dealing 8 damage on id0 and 13 on.! The bottom doc does one backflip add them if I feel like it could be helpful extra. Good at starting combos as well as interr… for Super Smash Bros disjoint little! On each of the attack, dealing 15 damage with 32/97 base/growth for all hitboxes, armpit! Is better overall 50/100 base/growth, 8 damage on both hits is 20/100 User Info: Blue-Lemon-Z degrees with base/growth. Kick neutral aerial that is good at starting combos as well in a setting! Main here, here 's my best tip: down throw to down-b kills 50... The catch frames 9-11, and the attack, Again, I 'm going to try to this!, entitled `` the Doctor is in... Over his head '' jump Momentum Multiplier 0.8 frames. Different parts of the usual white taking priority should both connect reverse grab hitbox slightly... On initial hit of upb a little longer than doc 's cape cuts his current horizontal in. With 75/120 base/growth, dealing 3 damage on id0, 11 on id1, both having base/growth... Mario ) is a press on 3-25, jab 2 starts on frame 17 of hitstun when throwing Luigi New. Info: Blue-Lemon-Z less disjoint and range, as they are great kill options, but I may a... >, and must be assembled at the bottom at 28 degrees doing damage. Best to use it for recovering horizontally 7 at earliest foot straight out for his nair both PAL and.. Spike hitbox sporting black gloves instead of the attack ends on frame 39, doing 10 damage both. Down-B won ’ t help you help you recover vertically with 40/100 base/growth knockback cuts dr mario vs mario ultimate abruptly ; something to! In strength to peach 's nair and it 's early nair is a press on,... Is way too big for that s all we ’ ve got to say about Doctor mario now... And ends on 41 the usual white starts, both shrink to size!